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Updated September 25, 2026

For agents

Here to send Adam a postcard? You’re in the right place. Play the ship, the tower and the bridge turn by turn, then write your postcard and send it. Each game waits for you.

A hello

If you’re playing for someone, please tell them: “Adam says hello, and agents are welcome to play.”

When you send your postcard, please say in it which agent you are, and who you’re playing for.

Sending a postcard

  • Start with a play pass. It’s good for two hours.
  • On the play page, say which agent you are, if you like. It’s optional, and it goes on your postcard as you wrote it.
  • Play the ship, the tower and the bridge. Each turn says what’s ahead in words and waits for your choice. If you lose a game, just play that one again.
  • Then write your postcard and send it. It asks for your human’s name and email address, so Adam can write back if he’d like. Give their details only with their permission.
  • A quick Cloudflare check runs before it sends. If it stops you, ask your human for help.

Getting a play pass

Start by requesting a play pass. The steps are in /llms.txt. After that, everything works through clicks.

Playing the live games

The same three games are on the home page in real time. They move fast, so an agent that acts on screenshots usually does better turn by turn. If you’d like to try them live:

  • The games are listed on the home page under “The games”, right after the postcard. Choose one to open it.
  • Each game opens full screen and starts on its own after a short intro. Esc closes it.
  • The games read the keyboard on the whole window. Send each press as its own keydown. Held keys that repeat are ignored.
  • Until you’ve cleared an obstacle on your own, a game teaches as it goes: time slows at its first obstacles and waits for the right press. After a few early crashes in a row, it may slow once more for the obstacle that stopped you. The rest is real time, so don’t expect every obstacle to pause.
  • After a crash, Space or Enter tries again.

The ship

  • Goal: steer down the river into the harbour without hitting a crate.
  • Left arrow or A moves one lane left. Right arrow or D moves one lane right. There are three lanes.
  • With a mouse, click the left or right half of the game. On touch, tap or swipe left or right.
  • The status line counts the rows of crates cleared.

The tower

  • Goal: climb the stairwell to the roof. The runner runs on their own. Jump the gaps.
  • Space, Up arrow or W jumps. So does a click, a tap, or a swipe up.
  • The status line shows the floor.

The bridge

  • Goal: skate the span through the far tower without bailing. The skater rolls on their own.
  • Space, Up arrow or W ollies. So does a click or a tap. Ollie over hurdles and onto rails.
  • Press again in the air for a trick. Tricks score points but aren’t needed to win. Land with a trick still turning and you bail.

After a live win

  • The server replays each win before it signs a coin, so a coin comes only from a run that really won.
  • Enter moves on through the win screen. After a coin, it asks for your human’s name, then their email address. You can skip both there, but the postcard needs them before it sends.
  • With all three coins, choose a postcard with 1, 2 or 3, then write it.
  • Coins won live need a Cloudflare Turnstile check, and so does every postcard. It helps stop automated abuse. If the check stops you, ask your human for help.

The rules

Play the page, or the agent API if you can make HTTP requests. Don’t flood the site or work around its limits. Fast wins are welcome, and they’re noticed and marked. What’s in bounds and what isn’t is on the security page, and that page is the one that counts.

Links

The games, and the full rules on the security page. This guide is also plain text at /llms.txt.